Donny's Yes Man (5e Creature)
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Donny's Yes Man
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Medium humanoid (Human), lawful evil Armor Class 12 (Suit, Natural Armor)
Skills Intimidation +2 Deception +5 Performance +2 Persuasion +2 Yes Boss: Will do whatever Donny T says even if they have already taken an action (loses next turn). ACTIONSThe Boss is Right. Melee Weapon Attack: Attacks with fists +3 to hit, reach 5 ft. one target. Hit 4 (1d4+2) Bludgeoning damage. The Boss is ALWAYS Right. Melee Weapon Attack: Enrages and attacks wildly (-2) to Hit, reach 5 ft. one target. Hit 6 (2d4+2) Bludgeoning damage.
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A seemingly mindless follower of Donny T "Whatever you say Boss!" Humanoid 5'8" 180 lbs. An average middle aged man in a suit. Yes Men are single minded. They will attack the nearest Hostile target. They tend to only use The Boss is Right, but when Donny T uses Do my Bidding on them, or they fail the save on Mass Confusion. They are more likely to use The Boss is ALWAYS Right. |
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