Garotte, Variant (3.5e Equipment)

To use a garotte, go behind a target. Make a melee attack, as normal. If successful, you wrap the garotte around the enemy's neck. A DC 15 Strength or Dexterity check collapses the target's windpipe, nauseaing them for 2 rounds. If you succeed on a grapple check against that creature, the creature is unconcious for 2 rounds, plus however long you grapple them. Alternatively, you can break off the garotte. This does not allow you to make a grapple, but deals 1d6 damage/round for 5 rounds after.

Garotte
Exotic Two-Handed
Critical:
Range Increment:
Type: Slashing
Hardness:
SizeCost1DamageWeight1hp
Fine**
Diminutive**
Tiny**
Small1 gpsee text
Medium1 gpsee text
Large2 gpsee text
Huge**
Gargantuan**
Colossal**
  1. The SRD only gives a means to determine costs and weights of weapons for Large and Small versions based on the Medium weapons. Any other supplied values are the author's best determination.



Back to Main Page 3.5e Homebrew Equipment Weapons

This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.