Phantom poison (5e Equipment)

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Phantom Poison

Price per dose: 50 gp
Type: Ingested or Injury

Brewed from various herbs and a good amount of ectoplasma and alchohol, phantom poison serves a very niche role for assassins. Once it comes into effect, the target shows no symptoms for 1 minute, after which they must succeed a DC 16 Constitution saving throw or become unconcious and invisible for 1 minute.


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