Phantom poison (5e Equipment)
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Phantom PoisonPrice per dose: 50 gp Brewed from various herbs and a good amount of ectoplasma and alchohol, phantom poison serves a very niche role for assassins. Once it comes into effect, the target shows no symptoms for 1 minute, after which they must succeed a DC 16 Constitution saving throw or become unconcious and invisible for 1 minute. |
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