Punji Spike Pit (5e Trap)

Punji Spike Pit

Mechanical


A 3-5 feet deep covered hole in the ground with wooden spikes in the bottom. A creature must make Intelligence (Investigation) check with a DC of 15 to spot the covered leafs and when stepped on, a Dexterity saving throw of 16 to not fall in. If fallen in, the creature will take 1d8 piercing damage and have their movement speed reduced by 5 feet until the lost hit points are restored. A creature takes 1d8 piercing damage for every turn they start their turn on the spikes. To exit the hole, the help of another creature is required.


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