Snap Sword (3.5e Equipment)

A Snap Hammer is a hefty metal bar with sharpened cutouts designed to catch and break bladed weapons. They come in many designs, but all function the same way. A Snap Sword uses leverage to fracture a weapon by countering momentum. This can only be done with a skilled combatant wielding a snap sword, and requires a dodge bonus to accomplish.

Snap Sword
Exotic Two-Handed Melee
Critical: x2
Range Increment:
Type: slashing
Hardness: 10
SizeCost1DamageWeight1hp
Fine**1
Diminutive**1
Tiny**2
Small60 gp1d8 (+sunder bonus, varying damage; see description)2.5 lb.5
Medium60 gp2d6 (+sunder bonus, varying damage; see description)5 lb.10
Large120gp3d6(+sunder bonus, varying damage; see description)10 lb.20
Huge**40
Gargantuan**80
Colossal**160
  1. The SRD only gives a means to determine costs and weights of weapons for Large and Small versions based on the Medium weapons. Any other supplied values are the author's best determination.

Snap Swords are specially designed for sundering. They are made for breaking blades during combat.

Snap swords have a special ability. When fighting defensively or using the Total Defense full-round action in combat, upon successfully defending an attack by a bladed weapon while wielding a snap sword, the attacker must roll for damage and the damage must be applied to their weapon. Add your dodge bonus to the damage dealt (+2 for Fighting Defensively, +4 for Total Defense, and other bonuses).



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