Static Saunter (5e Feat)

Static Saunter

Prerequisites: 13 Dex, the ability to cast at least one spell
You streak across the battlefield as if pure electricity. You can harness magical lightning energies through your speed and agility.

  • Increase your Dexterity score by +1, up to a maximum 20.
  • Increase your movement speed by 10 feet.
  • As you move, you generate Static charges. Every 20 feet you move, you build a Static charge. (You must pass through at least 4 unique spaces on your turn to generate Static). As a bonus action, you can expend all of your Static to emit an aura of lightning around yourself in a 5 foot radius or 10 foot line, dealing 1 damage for every charge expended. You may only have Static charges up to triple your character level.
0.00
(0 votes)

Back to Main Page 5e Homebrew Feats

This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.