Talk:Legendary Moonlight Sculptor (3.5e Class)
Nice idea but the legendary moonlight sculptor seems a little too OP and the base save bonuses don't follow the D&D base save bonus types (Good, Poor). For more info on base save bonuses, look at table 3-1 in the player's handbook. Also, I would recommend changing the manna point system to a spell chart system like the Sorcerer's. --Honor (talk) 14:29, 1 September 2015 (MDT)
Hey, thanks for the feedback! Corrected the base save bonuses and the overall base attack bonus to be correct. As for the spell chart system, how would you recommend doing so with the abilities listed in the class? Would it be better to perhaps edit it a bit to have stances / maneuvers? I do prefer the Mana system as it's what I had in mind when creating the class. Also, what exactly about the class is OP? Is it the combat abilities (like Sword Kaiser and Sword Break) or the ability to grant life to sculptures? --Djrandomify (talk) 16:46, 4 September 2015 (MDT)
Class, Speciality and Legendary Title (discussion)
Hi, The LMS class from another perspective.
'''Part 1 - Within the novel''' If you go after the game concept of Royal Road, the real class is sculptor...
1- Sculptor Subclass or specialization Moonlight is just a specialization/upgrade/ access to a special tree skill (moonlight sculpting). It comes with the opening of a legacy (1 of 5). Same goes, for example, for the Nature Sculpting, a legacy that can be inherited from Daycram.
2 - Legendary title Regarding the legendary title, it is not related to the Moonlight Speciality as such, but rather to the legacy/heritage of Geihar von Arpen, a NPC and the first Emperor of the Versailles Continent. This legacy is related to an historical figure, the first emperor, therefore legendary. The fact that it is legendary is not related to the sculptor class, as such, but to the fact that Geihar was the first Emperor. With other words, Weed could have become a moonlight sculptor with Zahab, and then, later on, have become a legendary sculptor, when finding Geihar legacy, for example, during his master quest (as it was mentioned in the novel).
3 - Affinity with combat (moonlight subclass) Sculptor special skills or legacies can be related to combat but not only. They can also be related to elemental, nature control, shapeshifting, etc... Now, the author of LMS, strongly suggests that the Moonlight class has an affinity with close combat. Not only, have the 2 masters of moonlight, Zahab & Geihar, have strong sword skill. But both have their own sword skill and, last but not least, the quest related to the class is well hidden within the beginner training hall for combat classes.
In short, If you want to start with the novel assumption, then you have to consider the fact that the Moonlight Sculptor class is either a subclass or a sculptor speciality; where the title can be acquired at any stage of the game (for example, the von Arpen Legacy, and therefore the legendary title, could also be found during the master quest). Applied to D&D, there could be, for example, a legendary title that could be earned for 7 classes (like the 7 Emperor of your own Continent). You have a similar pattern in LMS, in the Heraim tower, at the 5th floor.
'''Part 2 - Within D&D'''
1 - class opening To keep it simple, I would only open the Moonlight class for gamers, and leave the legendary title, to the one who finds or receive the legacy of Von Arpen. In other words, I suggest that you rather reframe the class to Moonlight Sculptor.
2 - multiple subclass I would not only open 1 special sculptor class, but rather 5 (or even 6, if you include time sculpting). So, you could have : nature sculptor, elemental sculptor, time sculptor, etc...
3 - affinity with combat I would focus on the sculptor class (with and without combat specialization) The 2 options should be open and both should have their own benefits. For example, the non combat sculptor class raising his skill more quickly, getting better mastery/stronger bonus at other skills, quicker recovery, lower mana consumption, etc.
4 - the legendary title (in the novel, the title is hidden from other players). As I said previously, in part 1, it should NOT be considered as a class attribute. Rather as a class bonus, open to any sculptor, even a sculptor with no affinity to combat. Read the novel again, there was the Geihar sculpting legacy (sculptural life bestowal) + the combat book (bonus for sculptor with combat affinity). To rephrase it, another sculptor could have chosen to keep the sculpting legacy and have sold the combat skill book to another sculptor, like any other class related item.
'''Part 3 - D&D Sculptor extension'''
1 - the sculpture ranking system For the sculpture ranking, I suggest that earning XP & raising the sculptor class (be it with combat or no combat affinity) should be linked to producing sculptures. Therefore, the loot and the killing of monsters should not be the main way to raise the class, more of a mean to raise the ranking of a sculpture (needing large amount of material which is expensive or a special material, rare or very expensive)
2 - Other gaming extension One major gaming extension for the sculptor class is the ability to learn other manual skills. This is also a strong asset of the class, that should/could appear as a gaming option. There is something really specific there. And by the way, it gives the Weed character a Mac Giver flair.
3 - Other gaming opportunities Beside the sculpture ranking as a key element to raise the level of the class, and the learning by doing approach, which can be applied to other skill, there are various other opportunities to extend the class. For example, all the class related item (check the LMS wiki , quest or titles. The legendary title is just one example of the many titles that Weed and other players earned.
I hope this can help in the development of the D&D version of RR. If you have any question you can leave a message on my wallhttps://the-legendary-moonlight-sculptor.wikia.com/wiki/Message_Wall:Phil1403 Or chat directly through the LMS discord. Also, you can find many source of inspiration through the various section of the LMS Wiki.