Talk:Oath of the Demigod Berserker (5e Subclass)
Getting 2 feats as every couple of levels is a bit too strong, maybe make it so that you can chose 1 feat at those levels. --2601:644:401:6ebf:345a:e0b:9007:b60a
Personally, I think against using feats at all. Note that feats are optional rules in 5th editions - which is why there is only one feat available in the SRD. Maybe you can either refer to some spells from War domain, or use the spell slots for boost, not unlike to paladin's Divine Smite feature. --WeirdoWhoever (talk) 13:06, 12 April 2017 (UTC)
Way OP
The recent changes are absurdly OP. Adding a free feat is orders of magnitude more powerful than adding a new spell to a spellbook. Allowing a character to wield a two-handed weapon one-handed is a game-changer. Striking Aura is downright godlike, and doesn't even replace anything.
I'm reverting the page to its pre-April state. Rather than lose work, I'm copying the current version to a another page. However, I'd recommend deleting it.
If you think this archetype should be tweaked, please do, but please make sure the changes are balanced. If you want to refashion it into something entirely different, please do so in a different page. Mostly Harmless (talk) 22:04, 23 April 2017 (UTC)
Advice
By the way, i think the advantage in melee all melee attacks granted by Divine Rage is too much since the bonus damage and the stuff for strenght checks and saves is already enough. Meanwhile, i think Demigod Rage is weak. Of course if it even remotely looks like it's strong atm its because Divine Rage is too OP as it is, which is bad in itself and the 20th level trait which should be game changing just extend some OP shit and doesn't look unique at all.