The All-Seer (5e Subclass)
The All-Seer
Warlock Subclass
There are being out there that are beyond the understanding of mortals. The creatures warp the minds of mortals, as they are so alien to the human mind that it hurts their brain to even attempt to comprehend. Some of these creatures see the world as it has been, how it is currently, and how it will be in the future. These creatures are called the All-Seers, as they are creatures that see and know everything- at least in the eyes of mortals. Many mortals seek out these creatures to gain forbidden knowledge, know what the future brings, or learn how to spare a dying friend. Whatever the cause, mortals who form these pacts gain immense amounts of knowledge, often which is unknown to the human mind, and some gain the abilities to alter the future to a minor degree.
- Expanded Spell List
The All-Seer lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
| Spell Level | Spells |
|---|---|
| 1st | comprehend languages, Gift of Alacrity |
| 2nd | blur, Tasha's Mind Whip |
| 3rd | blink, tongues |
| 4th | arcane eye, divination |
| 5th | scrying, telekinesis |
- Honed Mind
Your experience with the All-Seer has sharpened your mind against psychic attacks. You gain resistance to psychic damage.
- Seer of Fate
Your connection with the All-Seer allows you to manipulate the future to a small degree. Starting at 1st level, whenever a creature within 60 feet of you makes an attack roll, ability check, or attack roll with advantage or disadvantage, you may use your reaction to make them roll without advantage or disadvantage. You may use this feature a number of times equal to your Charisma modifier (minimum of 1), and you regain all expended uses on a long rest.
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