Undying Frenzy (5e Subclass)
Undying Frenzy
Fighter Subclass
A man is confronted by outlaws, they demand his gold, he refuses, the outlaws start beating away at him, he takes the hits, until crack he hears his bones shatter in impact, his mind is clouded he reaches for the closest thing to use as a weapon, a loose brick...
- Frenzy
At the 3rd level, you gain When your HP reaches 1/4 of it's maximum rounded up (e.g. 4/16) you enter a frenzy, while in it you have: - +1 to your AC and attack throws - ADV on STR saves - proficiency with improvised weapons The frenzy remains active until the end of encounter or until you are reduced to 0 hitpoints
- Clouded Vision
When reaching the 7th level, you receive the following ability: "Once your hit points reach half your vision becomes clouded with bloody desire. You receive temporary hp equal to the amount of damage your last attack dealt. These temporary hit points last either until they are depleted, combat ends, or you are unable to attack a target during your turn. You may use this ability a number of times equal to your constitution modifier. Afterwords you must finish a long rest to use it again."
- Undying Frenzy
At the 10th level, when you are reduced to 0 hp while in your frenzy, on the start of your next round rather than rolling a death save you get up with the same amount of HP you had when your Frenzy started
- Enhanced Undying Frenzy
Now at the 15th level, your frenzy activates at 1/3 your max HP rounded up rather than 1/4 and grants you: - +2 to your AC and attack throws - ADV on STR saves and checks - proficiency with improvised weapons - ability to double the attack dice, but breaking the weapon in process
- Total Anarchy
Finally at the 18th level, your rage becomes unmatched. Once per long rest you can target one creature and instantly go into your state of rage. Well in this state you can only attack that creature and attacking anything else results in the rage fading to a frenzy. Well in the rage: -You can not be reduced below 1 hit points. -Your movement speed is doubled when moving towards the targeted creature. -Your strength modifier is set to +8 in regards to checks or attacks on the targeted creature. -You receive an additional attack when attacking the targeted creature. -At the beginning of your turn you gain a number of hit points equal to your constitution modifier x 5. If the rage ends and your target is not dead then you are knocked unconscious with 1 failed death save regardless of how much hit points you were at when it ended. This effect ends after you've taken 3 turns in the rage, your target is killed, or you are unable to attack your target.
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