Wrench (3.5e Equipment)

Wrench
Simple Light
Critical: 20/×2
Range Increment: 10 ft.
Type: bludgeoning
Hardness: 10
SizeCost1DamageWeight1hp
Fine**1
Diminutive*1*1
Tiny*1d2*1
Small2 gp1d31/2 lb.1
Medium2 gp1d41 lb.2
Large4 gp1d62 lb.4
Huge*1d8*8
Gargantuan*2d6*16
Colossal*3d6*32
  1. For values marked with an asterisk, the SRD gives neither this value directly nor a means to determine it.

Description

a wrench gives a +2 competence bonus on disable device

Enhancements

Mace Material Enhancements
MaterialAverageMasterwork1HardnesshpSpecial
Steel2 gp302 gp102
Adamantine3,002 gp202Bypass hardness less than 20
Deep Crystal1,002 gp102Psionic
Mundane Crystal302 gp81No rusting, not metal
Darkwoodn/an/an/a
Iron, Cold4 gp304 gp102Magical enchantments cost an additional 2,000 gp.
Mithral502 gp1521/2 weight
Silver, Alchemical22 gp322 gp811 damage
  1. Masterwork weapons have a +1 enhancement bonus on attack rolls.
Magical/Psionic Weapon Enhancements
Bonus ValueAdditional Cost1Hardness Increase2Additional hp2
+1+2,000 gp+2+10
+2+8,000 gp+4+20
+3+18,000 gp+6+30
+4+32,000 gp+8+40
+5+50,000 gp+10+50
+6+72,000 gp3+12+60
+7+98,000 gp3+14+70
+8+128,000 gp3+16+80
+9+162,000 gp3+18+90
+10+200,000 gp3+20+100
+11 or more+ bonus squared
× 20,000 gp
+ enhancement bonus × 2+ enhancement bonus × 10
  1. Increase total cost for magical enhancement by 2,000 gp for cold iron weapons.
  2. Unlike the additional cost, the increase the weapon's hardness and hit points are only gained from its enhancement bonus, not its special abilities.
  3. If the weapon has a magical bonus greater than +5 or a special ability worth more than +5, the weapon is epic. Multiply magic cost by 10.

See Also


Back to Main Page 3.5e Homebrew Equipment Mundane Weapons

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